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Guide July 6, 2026 2 min read

Rune System — Slots, 16 Sets & Endgame Builds

Six slots per pet, main stat rules, 2-piece and 4-piece set bonuses, and which sets to craft first for PvE vs Arena.

Rune System — Slots, 16 Sets & Endgame Builds

Runes are the real endgame

Star level sets the ceiling. Runes decide who wins between players at the same star tier.

Each pet has 6 rune slots. Equip sets for bonus effects — most builds use 4-piece + 2-piece or 2+2+2 for stats.


Slot stat focus

SlotPrimary stat options
1HP (flat / %)
2ATK (flat / %)
3DEF (flat / %)
4SPD (flat)
5Crit Rate / Crit Damage
6Accuracy / Resistance

Sub-stats roll randomly on upgrade — speed, crit, HP%, ATK%, etc.


Key rune sets (planned 16 total)

Set2-piece4-pieceBest on
Swift+25% SPD+20% ATK first turnSpeed lead, Specter
Fury+15% ATK+30% Crit DMGBurst DPS
Will+15% DEFImmune debuffs turn 1Arena offense
Vampire+15% ATK20% lifestealSolo farmer
Guard+15% DEF15% counterColossus
Blaze+15% ATK+25% Burn chanceFire comps
Endure+15% HPSurvive fatal hit onceTank
Nemesis+4% ATKATB boost when hitBruiser

Build paths by role

Campaign farmer

  • 4 Vampire + 2 Fury (or Swift if too slow)
  • Slot 2: ATK%, Slot 4: SPD, Slot 6: ATK% or CR
  • Goal: solo clear stages for GWON efficiency

Arena speed nuker

  • 4 Swift + 2 Will (or Fury)
  • Max SPD slot 4, CR/CD on slot 5
  • Move first, delete one enemy before they heal

Tank / bruiser

  • 4 Guard + 2 Endure or 2 Guard + 2 Endure + 2 HP sets
  • DEF% slot 3, HP% elsewhere, RES on slot 6 vs control teams

Controller (Hexer)

  • 4 Swift or 2 Swift + 2 Accuracy sets
  • Accuracy on slot 6 — land stuns vs 15% base RES + enemy RES

Upgrade priority

  1. +15 the farmer's slot 4 (SPD) first
  2. Then main stat slots (2/4/6) on DPS
  3. Don't grind subs on bench pets — focus 5 core units
  4. Keep backup runes for element-specific Arena days

Common mistakes

  • Putting Will on your slowest pet (wasted immunity)
  • Ignoring Accuracy on controllers — resisted skills lose the fight
  • Spreading +15 across 15 pets instead of perfecting one team
  • Using ×0.8 element matchup because runes are "good"

Power gap target

The game aims for ~20% win-rate swing from rune skill vs ~15% from star gap. A perfect 3★ rune build beating a naked 5★ is intentional.

More guides

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Beginner's Guide — Everything You Need Before Launch

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10 Archetypes — Roles, Stats & Sample Comps

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Written by

WON Legends Team

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